todo: GH custom components
Migrating some of the functions previously scripted in python for maya to c# in grasshopper using rhinocommon image above : wip part translated from previous processing script (9 nov 2010)…
graphical relationship script sequencer on Sketchup: current progress
It has been a while since the working demo of this script sequencer on sketchup. Not long after that I realized the issues with scripting in as3+js (even with adobe…
space partition, agents and some reminder for myself
reworked the object class for a voxel spatial tree (with octree divisions but not utilised in the image above) and object class for agents – position, vector, loci, type etc…
Render note 2: Artifical light
Artifical light options: 1. maya shader/area light with glow 2. mia_material + mia_light_surface + final gathering 3. light > mib_light_photometric > light profile (ies) or light > physical light with…
Render note 1: DOF
Possible workflow for depth of field: Maya internal: cameraShape > Depth of Field (set distance to focus) or physical_lens_dof (set plane = distance to focus*-1(reverse)) -> mental ray Lens Shader…
rendering references
Some rendering tips for mental ray found online Maya/Mental Ray: Portal Lights – http://vimeo.com/8424293 with explaination on final gathering Self Illuminating Objects with Mental Ray – http://vimeo.com/19419930 using mia_material +…