inter-object dynamics 2
Part of an exploration in vector-based model, extending previous sketch with rules borrowed from cellular automata transaction rules – local emit(growth) and decay at global density threshold controlled by sliders.
inter-object dynamics
click image to view video on vimeo Part of a series of simple processing demo at UoN in 2010 (points and nodes), edited to include more behaviours. This sketch was…
static circle packing
quick processing sketch, static circle packing by repeated insert, setting initial max radius
UoN: processing demo
with rules govens Attraction + De-traction between circles of different colour create for demonstraion and working scripting example at the University of Nottingham for the current final year DipArch students…
pyMGL: Progress02
Video of a WIP opengl drawing utility script for Maya: (pyMGL). Showing a simple point|vector|loci framework scripted in python, that could work as a basis to explore ideas in boids/flock/agent-base…
pyMGL: Progress01
Drawing of primitives: Points, Line, Triangle (3 points), Vector (point, line, triangle), Circle (by points), Quad (4 points), Voxel (2x Quads + 4 lines) in MGL space from scripted data…