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Polygon division by polygon offset

Testing a simple method of mesh face division by polygon offset using current implemetation of polygon related functions – offset, convertion to polyline, polyline division and basic 2d delaunay triangulation. Some aspects of polygon with holes are yet to be resolved (in polyline extraction and export to maya context)

left: original maya polygon, right: test output

todo: 1. quadrilateral mesh generation from polygon with holes 2. Constrained Delaunay Triangulation 3. Mesh face holes export

March 2013