Render note 2: Artifical light

Render note 2: Artifical light

lights3FGGI.jpeg
Artifical light options:
1. maya shader/area light with glow
2. mia_material + mia_light_surface + final gathering
3. light > mib_light_photometric > light profile (ies) or light > physical light with FG+GI (as shown)
4. 3 with parti_volume (as shown)
5. Post proces option
maya: customColor pass – writetocolorbuffer by material
photoshop: blending+effect

free software for ies preview: http://www.photometricviewer.com/
basic partivolume setup (maya python): parti_volume.zip

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