{"id":391,"date":"2010-10-29T15:10:52","date_gmt":"2010-10-29T15:10:52","guid":{"rendered":"http:\/\/pycheung.com\/weblog\/?p=391"},"modified":"2012-12-10T17:23:37","modified_gmt":"2012-12-10T17:23:37","slug":"pymgl","status":"publish","type":"post","link":"https:\/\/www.pycheung.com\/weblog\/post\/391","title":{"rendered":"pyMGL"},"content":{"rendered":"<p><a href=\"http:\/\/player.vimeo.com\/video\/16315487?iframe=true&amp;width=800&amp;height=450\" rel=\"pp\"><img loading=\"lazy\" src=\"http:\/\/b.vimeocdn.com\/ts\/997\/072\/99707286_640.jpg\" height=\"360\" width=\"640\"\/><\/a> <\/p>\n<p>Short video showing test of a WIP opengl drawing utility script for Maya: (pyMGL) based on previous exploration in opengl in Maya. <br \/>Using Cellular Automata game of life in Maya, I am looking to achieve processing-like &#8220;sketching&#8221; abilities within Maya where there is more control over camera, geometries and other tools. Video is not real-time. Actual run time is very slow when there is over 40000 entities (each running neighbor checks without optimisation)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Short video showing test of a WIP opengl drawing utility script for Maya: (pyMGL) based on previous exploration in opengl in Maya. Using Cellular Automata game of life in Maya,&#8230;<\/p>\n<div class=\"royalwp-readmore-wrap\"><a href=\"https:\/\/www.pycheung.com\/weblog\/post\/391\" class=\"royalwp-readmore\">Explore more <i class=\"far fa-hand-point-right\"><\/i><\/a><\/div>\n","protected":false},"author":2,"featured_media":1106,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[158],"tags":[20,43,60,74,82,88,90,136],"_links":{"self":[{"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/posts\/391"}],"collection":[{"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/comments?post=391"}],"version-history":[{"count":1,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/posts\/391\/revisions"}],"predecessor-version":[{"id":970,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/posts\/391\/revisions\/970"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/media\/1106"}],"wp:attachment":[{"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/media?parent=391"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/categories?post=391"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/tags?post=391"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}