{"id":789,"date":"2012-02-16T12:43:11","date_gmt":"2012-02-16T12:43:11","guid":{"rendered":"http:\/\/www.pycheung.com\/weblog\/?p=789"},"modified":"2012-12-10T17:32:29","modified_gmt":"2012-12-10T17:32:29","slug":"game-engine-for-architectural-visualisation","status":"publish","type":"post","link":"https:\/\/www.pycheung.com\/weblog\/post\/789","title":{"rendered":"Game engine for architectural visualisation"},"content":{"rendered":"<p>Realtime rendering within game engine can potentially reduce time for animation with large no. of trees\/objects <\/p>\n<p>First look: <\/p>\n<p><a href=\"http:\/\/www.pycheung.com\/weblog\/wp-content\/uploads\/crydev.forest.demo.jpg\" title=\"crydev.forest.demo.jpg\">            <img loading=\"lazy\" src=\"http:\/\/www.pycheung.com\/weblog\/wp-content\/uploads\/zrtn_001p4b5a787f_tn.jpg\" style=\"BORDER-BOTTOM: #000000 1px; BORDER-LEFT: #000000 1px; BORDER-TOP: #000000 1px; BORDER-RIGHT: #000000 1px\" height=\"425\" width=\"800\" alt=\"crydev.forest.demo.jpg\" border=\"0\"\/>          <\/a> <br \/>CryEngine3 &#8211; <a href=\"http:\/\/www.crydev.net\/\">http:\/\/www.crydev.net\/<\/a> <br \/>potentially good atmosphere and lighting, max-like sdk with quite a lot of controls <br \/>looked at the demo looks quite good (image above from its default scene) <\/p>\n<p>Unity3d &#8211; <a href=\"http:\/\/unity3d.com\/\">http:\/\/unity3d.com\/<\/a> <br \/>node-based editor, with web plugin <br \/>free-edition &#8211; no dynamic shadows (on moving objects), require light-map baking <\/p>\n<p>Lumion &#8211; <a href=\"http:\/\/lumion3d.com\/\">http:\/\/lumion3d.com\/<\/a> <br \/>tried 1.0, not sure how to manipulate the presets, editing is limited to simcity-like control? <\/p>\n<p>Things to check: <br \/>workflow <br \/>model <br \/>import (dae collada?) <br \/>export <br \/>texture <br \/>animation path <br \/>atmospheric light\/fog? <br \/>render pass for post-processing?<\/p>\n<p>in the future: <br \/>dynamically load\/unload asset? <br \/>scripting interface?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Realtime rendering within game engine can potentially reduce time for animation with large no. of trees\/objects First look: CryEngine3 &#8211; http:\/\/www.crydev.net\/ potentially good atmosphere and lighting, max-like sdk with quite&#8230;<\/p>\n<div class=\"royalwp-readmore-wrap\"><a href=\"https:\/\/www.pycheung.com\/weblog\/post\/789\" class=\"royalwp-readmore\">Explore more <i class=\"far fa-hand-point-right\"><\/i><\/a><\/div>\n","protected":false},"author":2,"featured_media":1164,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[154],"tags":[139],"_links":{"self":[{"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/posts\/789"}],"collection":[{"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/comments?post=789"}],"version-history":[{"count":6,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/posts\/789\/revisions"}],"predecessor-version":[{"id":1037,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/posts\/789\/revisions\/1037"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/media\/1164"}],"wp:attachment":[{"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/media?parent=789"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/categories?post=789"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/tags?post=789"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}