{"id":796,"date":"2012-02-21T14:03:20","date_gmt":"2012-02-21T14:03:20","guid":{"rendered":"http:\/\/www.pycheung.com\/weblog\/?p=796"},"modified":"2012-12-10T17:32:44","modified_gmt":"2012-12-10T17:32:44","slug":"render-note-4-animation-flickering","status":"publish","type":"post","link":"https:\/\/www.pycheung.com\/weblog\/post\/796","title":{"rendered":"Render note 4: flickering FG"},"content":{"rendered":"<p>Flickering final gather map is one of the main problem with animation in maya mental ray. This is due to the random sampling on the FG map in each frame. <br \/>Require some workround to elminate the flicker based on situation without using very slow high AA sample, points density, interpolation and rays. <\/p>\n<p>1. Fixed objects moving camera <br \/>FG_shooter mel script &#8211; fix FG points <br \/><a href=\"http:\/\/forums.cgsociety.org\/showthread.php?f=87&amp;t=965546&amp;page=1&amp;pp=15\">http:\/\/forums.cgsociety.org\/showthread.php?f=87&amp;t=965546&amp;page=1&amp;pp=15<\/a> <br \/>tested, this works quite well so far for exterior scene <\/p>\n<p>2. animated objects <br \/>Freeze FGmap every Nth frame &amp; composite <br \/><a href=\"http:\/\/asephei.blogspot.com\/2011\/03\/maya-flicker-free-final-gather-in.html\">http:\/\/asephei.blogspot.com\/2011\/03\/maya-flicker-free-final-gather-in.html<\/a> <\/p>\n<p>thread on flickering render <br \/><a href=\"http:\/\/forums.cgsociety.org\/archive\/index.php\/t-866650.html\">http:\/\/forums.cgsociety.org\/archive\/index.php\/t-866650.html<\/a>        <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Flickering final gather map is one of the main problem with animation in maya mental ray. This is due to the random sampling on the FG map in each frame&#8230;.<\/p>\n<div class=\"royalwp-readmore-wrap\"><a href=\"https:\/\/www.pycheung.com\/weblog\/post\/796\" class=\"royalwp-readmore\">Explore more <i class=\"far fa-hand-point-right\"><\/i><\/a><\/div>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[154],"tags":[60,134],"_links":{"self":[{"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/posts\/796"}],"collection":[{"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/comments?post=796"}],"version-history":[{"count":2,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/posts\/796\/revisions"}],"predecessor-version":[{"id":1040,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/posts\/796\/revisions\/1040"}],"wp:attachment":[{"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/media?parent=796"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/categories?post=796"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.pycheung.com\/weblog\/wp-json\/wp\/v2\/tags?post=796"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}