texture
Always wanted to build something like this to quickly verify the quality of seamless texture on screen checking for bands > more…

c++, CA, cellular automata
A short video record of “Game of Life test on a graph sequence” – http://youtu.be/duCplfvMhss

c++, sketchup, wip
A short video record of current internal test version (B20130404) https://vimeo.com/67574839 using a similar basic example as previous video https://vimeo.com/22764739. > more…

maya, Python
From bottom to top: 1. model with 2 topologically matching meshes – outer (by extruding inner and deleteing all but > more…

maya, Python
Test on a subdivision strategy on polygon with holes aiming to interpolate the resulting topology between holes as complex 2d > more…

kdtree, maya, Python
Sketch with 80 points and a sketch with 10 points showing a kdTree with 3 dimensions and a median function > more…

c++, opengl
Drawing concave polygons and polygon with holes in OpenGL using GLUtesselator. Basic OpenGL (GL_POLYGON ) only renders convex polygons. reference: > more…

c++
A processing sketch (CA with terrain 2010) reinplemented in graph framework

c++, CA, cellular automata
An implementation of cellular automata game of life to test various aspects of a graph sequence framework with loop.

processing
Part of an exploration in vector-based model, extending previous sketch with rules borrowed from cellular automata transaction rules – local > more…