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Polygon division by polygon offset

By eric
March 27, 2013 Post a comment

Testing a simple method of mesh face division by polygon offset using current implemetation of polygon related functions – offset, convertion to polyline, polyline division and basic 2d delaunay triangulation….

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  • Algorithmic Sketches
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  • Graph

Cellular model with influences

By eric
February 20, 2013 Post a comment

A processing sketch (CA with terrain 2010) reinplemented in graph framework

  • Algorithmic Sketches
  •  
  • Graph

Game of Life test on a graph sequence

By eric
February 19, 2013 Post a comment

An implementation of cellular automata game of life to test various aspects of a graph sequence framework with loop.

  • CAD/3D
  •  
  • Computer Geometry

streamline on vectorfield 2

By eric
February 3, 2013 Post a comment

Sketchup CPoints – Vectorfield – Streamline

  • Algorithmic Sketches

inter-object dynamics 2

By eric
December 20, 2012 Post a comment

Part of an exploration in vector-based model, extending previous sketch with rules borrowed from cellular automata transaction rules – local emit(growth) and decay at global density threshold controlled by sliders.

  • Algorithmic Sketches

inter-object dynamics

By eric
December 12, 2012 Post a comment

click image to view video on vimeo Part of a series of simple processing demo at UoN in 2010 (points and nodes), edited to include more behaviours. This sketch was…

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