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render preview

By eric
January 9, 2012 Post a comment

http://www.spraytrace.com/ possible cpu based fast rendered preview? previous version: Holomatix rendition (up to maya 2011) tested – does not support envfog, proxy alternatives: Vray 2.0 RT Mental ray iray

  • CAD/3D

todo: GH custom components

By eric
December 15, 2011 Post a comment

Migrating some of the functions previously scripted in python for maya to c# in grasshopper using rhinocommon image above : wip part translated from previous processing script (9 nov 2010)…

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  • Graph

graphical relationship script sequencer on Sketchup: current progress

By eric
December 1, 2011 7 comments

It has been a while since the working demo of this script sequencer on sketchup. Not long after that I realized the issues with scripting in as3+js (even with adobe…

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  • Computer Geometry

space partition, agents and some reminder for myself

By eric
September 20, 2011 Post a comment

reworked the object class for a voxel spatial tree (with octree divisions but not utilised in the image above) and object class for agents – position, vector, loci, type etc…

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  • Visualisation

Render note 2: Artifical light

By eric
September 16, 2011 Post a comment

Artifical light options: 1. maya shader/area light with glow 2. mia_material + mia_light_surface + final gathering 3. light > mib_light_photometric > light profile (ies) or light > physical light with…

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  • Visualisation

Render note 1: DOF

By eric
September 16, 2011 Post a comment

Possible workflow for depth of field: Maya internal: cameraShape > Depth of Field (set distance to focus) or physical_lens_dof (set plane = distance to focus*-1(reverse)) -> mental ray Lens Shader…

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